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Changes

We're making multiple changes to the basic structure of Neverwinter Nights in an effort to balance out our factions and improve some of the more useless abilities found in the game. To any hard-core "you can't change the D&D rules like this" people, I say: "Well, we did."

Class Changes Arcane Archer
- Removed Seeker arrows
- Now gains: Quickdraw: Activate to add one attack/round per 5 levels in Arcane Archer for 2 rounds/level. (Useable 3 times a day)
Ranger
- Dual-Wield replaced by:
1st level: Two Weapon Fighting
2nd level: Ambidexterity
- Rangers now gain 1d6 sneak attack every three levels. (these stack with rogue sneak attacks, but not Blackguard sneak attacks)

Racial Changes (mostly bonus feats)
Dwarves:
Armor Skin
Elves:
Channeling (+2 to caster level)
Gnomes:
Damage Reduction 1
Halflings:
Epic Sneak Attack 1
Humans:
No changes.
Orcs:
Weapon Prof: Exotic
Epic Prowess

Spell Changes: (thus far)
Call Lightning:
Normal effect and summons a thunderstorm to the area for 2 rounds/level. Lightning bolts randomly strike objects in the area, including potentially striking the caster.
Greater Magic Weapon:
Enhancement bonus is now a bonus to attack and damage (bludgeoning).
Tenser's Transformation:
(removed polymorph). Bonuses are now:
+1 attack bonus for every 4 caster levels
+4 dodge armor AC bonus
18 Str
+4 Con
+1 attack/round per 10 points of added attack bonus.

New Spells: (Epic)
Army of the Dead:
Summons forth a lot of awesome skeletons to kick general heiny. Overall power is dependent on the material component, which is the severed head of an enemy officer. (Obtainable in PvP)
Avatar:
Effects (as yet undetermined) will vary depending on the character's deity.
Shockwave:
Fires off a really, really huge spell cone that deals 1d8 sonic damage per level and knocks down everything in its path. A reflex save can be made for half damage, but evasion is not possible.

Miscellaneous
Crafting
Item crafting on a permanent basis will now be possible as a character ability and through the use of blacksmiths. Upgrade your weapons or make permanent those super buffs on your items.
Customized Deity System
A full pantheon of developed gods whose powers will manifest themselves through powerful clerics.
Custom Feats
New abilities available to your characters include:
  Channeling (normal, improved, and epic): Increase your effective caster level by +2 with each of these feats. Have a Palemaster with only a level in wizard? With all three of these feats, his spells will be cast at 7th, rather than 1st level!
  Shield Break: Use your might to cast your enemy's shield to the ground, much like disarming his weapon!
Dynamic Quests
Rush to the be the first to complete quests of module-affecting importance. That super sword you just obtained? Its the only one of its kind. And players will seek to take you down in an effort to gain it for themselves.
Enhanced PvP
Gain experience for slaying your player-controlled foes and gain the opportunity to loot their corpses of an item with your victory. Customized XP system promotes party play and grants additional XP for defeating foes who outnumber you.
Merchants
Many merchants now sell items much like an actual store. You remove the items you wish to purchase from shelves, crates, etc., then bring them to the store owner to purchase, with the option of attempting to negotiate better prices. You may also attempt to steal, at the risk of being thrown in jail. Repeated stealing will also dampen the economy of your faction, which is not good for your side. Merchants have a limited supply of goods that replenishes every night as the new shipment comes in.
Rank System
Gain ranks in your faction with all the privileges that come with it! As your character advances he will gain increased access to his faction's monetary coffers, troop purchasing, and command decisions. Challenge your way to the generalship via combat or a vote of your peers!.
Soldier Commands
Soldiers follow your specific commands in combat situations as you order retreats, buffing, resting, sneaking, attacking, and the casting of specific spells. Hire multiple soldiers at your base and bring them into combat with you against legions of players.
Weather
Weather will affect the entire module, as storms, sunny weather, snow, rain, and temperature raise or dampen the spirits of your army. Watch your forces slowly take damage in freezing cold, suffer attack bonuses in heavy rain, and lightning bolts rain randomly strike from on high.